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Martti's avatar
Martti
Honored Guest
7 years ago
Solved

Problem with SDK 1.32 for Native windows with openGL

Hi, I get OpenGL to work but I dont know how to get the Oculus SDK 1.32 to work with OpenGL I get a problem with  textureSwapChain = 0;  swap_chain_desc = {};  swap_chain_desc.Type = ovrTe...
  • volgaksoy's avatar
    7 years ago
    In the Oculus PC SDK download, in the samples visual studio solution you can find the OculusRoomTiny_GL sample which demonstrates how you can use OpenGL with the SDK. It's a nice little compact app that should help get a better understanding of the case you're trying to handle. The guts of the SDK related calls will be in the main.cpp file for the sample.