Forum Discussion
Anonymous
10 years agoProblem with the warning screen?
Hi, I have integrated the latest 1.4 Oculus SDK into our software and I'm experiencing a problem with the "Heath and Safety Warning" scene. (The scene where you have to look a the 'ok' button for 2 seconds in order to dismiss the warning and continue on to our content).
I'm getting a mostly blank scene with an hourglass visible. If I look around "behind" myself, I can see a frustum-shaped-chunk of the grey-grid scene that is the backdrop for the health and safety warning. Head tracking is working smoothly but the 'grid-scene' appears to have been clipped for a camera frustum facing backwards and is not being updated. So if I look forwards, I just see blackness and as I look around I can see that frustum-shaped-chunk of the grid scene floating in space. Unfortunately I can't see the button when I'm looking in that direction so I can't get past this scene.
This is entirely possibly my fault but I've checked the return values from ovr_CommitTextureSwapChain and from ovr_SubmitFrame which are both returning 'success' and I've verified that all of my normal draw calls are being executed (used nVidia nSight to inspect them)
Thanks for any help!
I'm getting a mostly blank scene with an hourglass visible. If I look around "behind" myself, I can see a frustum-shaped-chunk of the grey-grid scene that is the backdrop for the health and safety warning. Head tracking is working smoothly but the 'grid-scene' appears to have been clipped for a camera frustum facing backwards and is not being updated. So if I look forwards, I just see blackness and as I look around I can see that frustum-shaped-chunk of the grid scene floating in space. Unfortunately I can't see the button when I'm looking in that direction so I can't get past this scene.
This is entirely possibly my fault but I've checked the return values from ovr_CommitTextureSwapChain and from ovr_SubmitFrame which are both returning 'success' and I've verified that all of my normal draw calls are being executed (used nVidia nSight to inspect them)
Thanks for any help!
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