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KrzysztofBociur
7 years agoHonored Guest
Problems turning off Oculus Rift - it keeps thinking my app is still using it
I'm making a C# WPF application with Oculus Rift integration using the (now obsolete) OculusWrap Oculus SDK runtime adapter and SharpDX. Recently, my application started to have issues when turning...
KrzysztofBociur
7 years agoHonored Guest
I might have mislead with the post a bit: OculusWrap is a managed wrapper over the runtime (LibOVRRT64_1.dll and LibOVRRT32_1.dll), not a direct SDK wrapper. I don't think I even have the SDK installed at the moment. The runtime is up to date.
Attached is a minimal example of the bug and the sources to regenerate the project.
If you want to open the sources, remember to install nuget packages and change the active project to OculusWrapDemo-DX11.
As for the logs, a quick look at them before didn't expose anything interesting. Don't have access to them at the moment, but will try to not forget to send them soon as I get to that machine. You can regenerate them yourself anyway with the demo.
Attached is a minimal example of the bug and the sources to regenerate the project.
If you want to open the sources, remember to install nuget packages and change the active project to OculusWrapDemo-DX11.
As for the logs, a quick look at them before didn't expose anything interesting. Don't have access to them at the moment, but will try to not forget to send them soon as I get to that machine. You can regenerate them yourself anyway with the demo.
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