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BernoAU's avatar
BernoAU
Honored Guest
8 years ago

Programmatically pin and position app in new Oculus Dash.

Hello,

I have an application written in Unity called DashPanel that displays extra information for racing sims.

http://store.steampowered.com/app/715670/DashPanel/

I am currently trying to make it VR compatible, by its nature it needs to be run as an overlay on top of the actual simulation itself. I have achieved this in OpenVR by rendering the app to a texture and creating an overlay via the OpenVR API.


OpenVR example on top of Assetto Corsa.



So in the new Oculus Dash I was able to manually position the desktop roughly where it was needed then open and run DashPanel. I cannot “grab” the app itself it shows a window with an exclamation icon. Any ideas why? However moving the desktop then opening DashPanel fullscreen achieved close to the effect required.

So is there anything in the API to allow me to programmatically pin and position the app? It is very hard to be accurate with the manual method.

Also is it possible for transparency to be correctly applied as can be seen in the OpenVR image above?

Appreciate any advice.

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