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diegolmz's avatar
diegolmz
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4 years ago

Quest Pro - Unreal Engine 5 ?

Hello, I wanted to know if the Quest Pro special functionalities, starting with the Eye Gaze tracking, works with Unreal Engine 5, because it looks that it is not supported yet.  I used the OpeXR Eye Gaze function but with the Quest Pro it doesn´t work.

Does someone knows for sure if it works or not in UE5 ?

 

Thank you !

3 Replies

  • I also didnt manage to get UE5 work with Meta XR Plugin. Maybe they are still working on it? I also didnt find any tutorials or reliable docs on that. 

  • The same performance problem also affects me. But more so when I utilize my passthrough app.

  • Seems like Meta is in a transition phase to OpenXR. On the oculus fork of 4.27 you can get this quite easily with Oculus' own component.

    It does work in Unreal 5.1 by downloading the MetaXR plugin here
    https://developer.oculus.com/downloads/package/unreal-engine-5-integration/

    Then to your VRPawn you just add the "OculusXREyeTracking" component. Then you can call the node "Get Stereo Gaze" data to get the information. There is also another node pertinent to the OculusXR "TryGetEyeGazesState", but that seems to return no information.

    Hope this helps.