Forum Discussion
vrdaveb
11 years agoOculus Staff
Not sure what conventions your project is using. The first matrix just scaled the Z axis by -1. You might try scaling X and Y by -1 instead:
{ -1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 }
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