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tmason101
11 years agoHonored Guest
Quick question about getting orientation for OpenGL
Hello, So I have a weird issue with orientation. Essentially I can get the correct position without an issue but my orientation is screwed up such that either looking up means I am looking down in ...
tmason101
11 years agoHonored Guest
"vrdaveb" wrote:
Not sure what conventions your project is using. The first matrix just scaled the Z axis by -1. You might try scaling X and Y by -1 instead:{ -1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1 }
Hello,
Tried that, but then I got back to where we started.
I am working with GLM and OpenGL, by the way.
Thank you for your time.
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