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HiThere_'s avatar
HiThere_
Superstar
11 years ago

Razer Hydra still best default controller for CV1 launch ?

Let's imagine a single wired improved Razer Hydra as the default 6D controller for a 2015 CV1 launch :
- It's wired to keep the cost down (*edited*).
- It can provide gamepad input on pre-VR games.
- It can provide keyboard/mouse input on pre-VR applications (including mouse input on Windows).
- It leaves your second hand free.
- If wired to the bottom of the CV1 the cable length is no longer an issue.
- With a single cable, no more knots between multiple cables.
- No camera line of sight required.
- No finger tracking required (just need to check buttons, instead of trying to figure out what the fingers are pretending to do).
- Provides a (clumsy) solution to body movement, that bare hand tracking doesn't provide at all.
- Works 360° (by being wired to the CV1).
- You can rest your hands on your knees while moving your VR body (like a gamepad).
- You can switch hands to rest the arm holding it up (for extended sessions).
- It provides basic haptic feedback.
- It can be replaced by a dual high end wireless version with enhanced haptic feedback purchase right away or later (after that becomes more affordable), with the critical assurance that the enhanced version will be supported.
- In short : Works out as both a basic 2D/3D controller, and as a complex 6D gaming controller (for both pre-VR and VR games). The jack of all trades default VR controller of 2015.

It's fine for Oculus VR to go into direct bare hand tracking, eye tracking, voice recognition and whatever else research... for the future, with it's VR dedicated rooms and multiple depth sensing full body tracking cameras.

But for a 2015 release, it makes more sense for Oculus VR to partner with Sixense to develop a more affordable (*edited*) wired starter version of their Sixense wireless STEM system as the default CV1 6D controller, that would benefit both companies (as a starting point to a full and totally supported Sixense wireless STEM purchase), then for Oculus VR to delay CV1 for another year just because bare hand tracking isn't ready for it, and that a default 2D gamepad controller would do more harm then good.

Am I missing the obvious ?

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