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ganzuul's avatar
ganzuul
Honored Guest
12 years ago

/r/CrossView

This subreddit really made me think about the level of detail I'd want in VR games:
http://www.reddit.com/r/CrossView

My favourite so far has to be http://www.flickr.com/photos/ytf/5087152269/

What if indie designers could scan objects like these, maybe with some sort of steadycam+hud device and just have them appear in-game in the max detail the end-user's hardware supports? Artists could be freed to spend their time designing the plot devices and characters instead of so many background props, resulting in a game world which is more believable.

I don't think the engineering aspect would be too difficult with modern techniques. A portable set of gear could be something like a Hydra duct-taped to a stereoscopic video camera, or a Hydra+Kinekt+Cam combo. The video and tracking would possibly be reconstructed as a point-cloud and you'd run marching cubes over it to generate an extremely high-res model. Then you'd simply apply some magic and know-how and maybe leverage some core-competencies to make the textures and decimate the model for export into render-world... Perhaps those panorama-stitching algorithms are dimension-agnostic?

But either way, this subreddit seems relevant to our interests.

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