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B_old's avatar
B_old
Honored Guest
10 years ago

Re-using old frames (when slow)

Our application is generally struggling to maintain (even close to) 75 fps, at least partly due to the data sets which we cannot further optimize.
An idea has been proposed to decouple our rendering from feeding the oculus in a different thread and just pretending to hit 75 fps while in reality re-using old frames until a new one is available. The theory is that this will somehow feel smoother. Could this actually work? I guess it could give the OVR a chance to apply its motion prediction magic more frequently although the image technically is still the same. But maybe this is already done internally?
Do you think this is worth a shot?

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