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doroni's avatar
doroni
Honored Guest
7 years ago

Reading buttons state of Oculus Touch

Hi,
I am unsuccessfully trying to use ovr_GetInputState to get the buttons state of the Oculus Touch.
I follow the information from here https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-buttons/
But all I get is the indications of touching the buttons in inputState.Touches and the time in inputState.TimeInSeconds.
inputState.Buttons is always zero when pressing the buttons.
Can anyone help?

Thanks,
Doron







2 Replies

  • mouse_bear's avatar
    mouse_bear
    Retired Support
    @doroni

    Welcome to the Oculus Developer Forum!

    I'll reach out to our internal engineering team for a solution. Once they respond, I'll update you here.
  • mouse_bear's avatar
    mouse_bear
    Retired Support
    @doroni

    Our engineers are aware of the problem and are currently looking into a solution.

    In the meantime, a workround is to press the Oculus button to enter the Universal Menu, then press it again to return to the game. The buttons should work then.