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obzen
13 years agoExpert Protege
Real Time Mandelbulb
Anybody thought doing a real time mandelbulb fligh through with the Oculus in mind? That would be pretty trippy :) And low requirements, apart from the actual coding itself, but no assets to speak of....
geekmaster
13 years agoProtege
"obzen" wrote:
Anybody thought doing a real time mandelbulb fligh through with the Oculus in mind? That would be pretty trippy :) And low requirements, apart from the actual coding itself, but no assets to speak of. Perfect for programmers!
You will find more examples like that, and a whole lot more, in the "Church of the Rift" thread over at MTBS3D:
http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=16342
Here is a fun little online shadertoy that you can tweak and see your change take effect almost immediately:
https://www.shadertoy.com/view/Mds3Rn
And another favorite:
https://www.shadertoy.com/view/lsf3zr
And this one is responsive to music:
https://www.shadertoy.com/view/Msl3Rr
This shows a shader sandbox like those above that works on a Raspberry Pi:
http://www.youtube.com/watch?v=rBDgNZCSgyM
And I found another RasPi shader sandbox that has a much larger awesome psychedelic shader collections. And a surprising amount of the shaders at the above online links also work on my RasPi too.
Needless to say, I have become a big fan of raymarching, as shown in those online shaders. Try changing the code a little and see how it affects the animation in those (and other) shaders.
:D
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