Forum Discussion
obzen
13 years agoExpert Protege
Real Time Mandelbulb
Anybody thought doing a real time mandelbulb fligh through with the Oculus in mind? That would be pretty trippy :) And low requirements, apart from the actual coding itself, but no assets to speak of....
PatHightree
13 years agoHonored Guest
ShaderToy is an awesome source inspiration and resource.
It was made (amongst others) by the incredible Iñigo Quilez and he has made a commitment to publish a shader there every week! His site is also a treasure trove of demo coding render knowledge.
I am currently working on this, porting shaders from ShaderToy to the Rift.
So far I have this shader working inside Unity with navigation working (keyboard, mouse and SpaceNavigator).
The dual camera's and distortion shader are in, but I still have to figure out how to do skewed frustum rendering in ray marching, also head tracking is still on the todo list.
I have no Rift yet to test it with, but when I get some non-brain-braking results I'll be sure to publish it.
It was made (amongst others) by the incredible Iñigo Quilez and he has made a commitment to publish a shader there every week! His site is also a treasure trove of demo coding render knowledge.
I am currently working on this, porting shaders from ShaderToy to the Rift.
So far I have this shader working inside Unity with navigation working (keyboard, mouse and SpaceNavigator).
The dual camera's and distortion shader are in, but I still have to figure out how to do skewed frustum rendering in ray marching, also head tracking is still on the todo list.
I have no Rift yet to test it with, but when I get some non-brain-braking results I'll be sure to publish it.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 3 months ago
- 3 years ago