Forum Discussion
eisen06
10 years agoHonored Guest
Real time object tracking and VR
Hi,
i want track 4 colored ball in black background.And I get 4 object positions with camera convert it to monsters in my game.Oculus user will see running monster in their headset. My camera is in same building with oculus users.But not in same room.
Can i do this with don't make sickness for user ? I think i need max 10ms for doing this.Can i provide this ? Which tech. and hardware should i use for this ? Should i use fiber connection for cameras ? Or lan ? or can use long usb cable ?
i want track 4 colored ball in black background.And I get 4 object positions with camera convert it to monsters in my game.Oculus user will see running monster in their headset. My camera is in same building with oculus users.But not in same room.
Can i do this with don't make sickness for user ? I think i need max 10ms for doing this.Can i provide this ? Which tech. and hardware should i use for this ? Should i use fiber connection for cameras ? Or lan ? or can use long usb cable ?
1 Reply
- jhericoAdventurer
"eisen06" wrote:
Can i do this with don't make sickness for user ? I think i need max 10ms for doing this.
Motion sickness is mostly caused by a mismatch between the motion of the world as perceived through the headset and the motion of the user's head. So it's critically important that when rendering your seen you're able to hit the target framerate and correctly use the head pose information provided by the SDK.
However, for tracking of objects in the world, you don't need anywhere near the same level of latency or update rate. 30 fps and 100 ms latency will still seem completely smooth and up to date to people who are viewing the object. Having something that is capturing the tracked object poses and transmitting their position over a conventional network (wired or wireless) is fine.
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