Forum Discussion
kburke
11 years agoHonored Guest
Recentering the HMD on application startup - best practices
I wrote about allowing people to recenter the HMD when they start a game, so you can figure out their resting head position.
Summary: Allow users to re-center the application to their resting head position before placing them in a virtual world. Users should be able to press any key to re-center the display. If a scene is visible on-screen, fade it out and then fade it in in the recentered position.
Full post: https://www.twentymilliseconds.com/post/recentering-hmd-best-practices/
Summary: Allow users to re-center the application to their resting head position before placing them in a virtual world. Users should be able to press any key to re-center the display. If a scene is visible on-screen, fade it out and then fade it in in the recentered position.
Full post: https://www.twentymilliseconds.com/post/recentering-hmd-best-practices/
2 Replies
- obzenExpert ProtegeI made the mistake of starting Alien Isolation with the headset face down on the table. Now that was awkward :) It seems to recenter OK (both controller bumper buttons) once you get in the game, but not in the menu.
- AnonymousThe best re-centring I have seen is the dcoc plug in for prepar3d, you just tap the front of the rift. It is intuitive and means you can be in a natural position when you re enter rather than leaning trying to find your keyboard. Pressing keys is a pain, even the space bar, as you have to hunt for them and everyone uses different keys.
We can get away with that in a dev kit but for consumer you need the same method for every game or experience. Either make it standard that you tap the front of the rift or maybe even have a re-center button on the cv1 so every developer will use an industry standard.
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