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jesseclary's avatar
jesseclary
Honored Guest
13 years ago

Remove Razor Hydra Windows Input

Hello everyone, I am developing a game for the Oculus Rift using the Razor Hydras as input to control virtual hand position. It seems that whenever I click the START button on the right Hydra, it takes over control of the Windows OS mouse. This becomes incredibly annoying during development as the mouse continuously drifts across the screen during testing. Is there a way to make it so that the Razor Hyrdas never affect the Windows OS mouse?

Thank you!

5 Replies

  • Mrob76o's avatar
    Mrob76o
    Honored Guest
    when developing in unity i usually just quit the motion creator software from the task bar and that sorts it.
  • You could also make an empty profile for you game in MotionCreator so that MotionCreator switches to your game profile once it becomes the foreground window. Once your game is public let us know and we will include it in the official release so others will have a good experience when playing your game. This is how we handle it for Portal 2 and the Sixense Tuscany Demo as well. Typically games that are supported natively are flagged as invisible so they do not show up in the game list within MotionCreator.
  • "jesseclary" wrote:
    Hello everyone, I am developing a game for the Oculus Rift using the Razor Hydras as input to control virtual hand position. It seems that whenever I click the START button on the right Hydra, it takes over control of the Windows OS mouse. This becomes incredibly annoying during development as the mouse continuously drifts across the screen during testing. Is there a way to make it so that the Razor Hyrdas never affect the Windows OS mouse?

    Thank you!

    Razor has release a new controller :o along with the Oculus, was this your doing? or did someone beat you to the punch on this?

  • Razor has release a new controller :o along with the Oculus, was this your doing? or did someone beat you to the punch on this?

    Link plz?
  • "JDClampett" wrote:
    "jesseclary" wrote:
    Hello everyone, I am developing a game for the Oculus Rift using the Razor Hydras as input to control virtual hand position. It seems that whenever I click the START button on the right Hydra, it takes over control of the Windows OS mouse. This becomes incredibly annoying during development as the mouse continuously drifts across the screen during testing. Is there a way to make it so that the Razor Hyrdas never affect the Windows OS mouse?

    Thank you!

    Razor has release a new controller :o along with the Oculus, was this your doing? or did someone beat you to the punch on this?


    Is that why you can't seem to buy one any more? If so where can I buy a new one