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Anonymous's avatar
Anonymous
10 years ago

Request for a simple 0.8 SDK graphics tutorial

Hi :D

I've seen the OculusRoomTiny demo and this simplified version : https://github.com/mattnewport/OculusRoomReallyTiny

which are great but still a bit beyond me with all the directx stuff. I understand the initialization, getting headtracking data but not all the graphics stuff.

Would anyone be willing to make a tutorial that demonstrates the absolute minimum needed to output something visual to the rift i.e. a triangle or even just a window with a background colour and/or some text.

Doesn't need to do anything ie no rooms chairs tables or flying balls no being able to move around etc like in the examples above.

Just a very simple graphical output to the rift using directx.

It would be greatly appreciated if someone would kindly do this?

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