Forum Discussion
motorsep
11 years agoMember
[Request] Tutorial about GUIs (menus) for Gear VR in Unity 5
Is it possible for Oculus to create a tutorial about setting up basic GUI (menu/dialog) with gaze/touchpad controls for Unity 5 ?
For example, when Unity app / game is launched, health hazard warning screen goes up, then a small scene is loaded with basic menu with 4 menu elements (Start, Help, Credits, Quit), where Start Game would unload small scene and load actual game scene (with loading progress bar); Help and Credits would bring up additional GUIs with help and credits info respectively (and <back> button; or having return button on Gear VR to be used to go back to main menu); Quit button would bring up a screen with "Are you sure?" <Yes> / <No> buttons.
While in-game, return button on Gear VR would pause the game, bring up a dialog "Exit to main menu?" <Yes> / <No> and if player chooses Yes, game would be unloaded and small scene with main menu would be loaded again (with loading progress bar). Choosing No would close the dialog and unpause the game/app.
Navigation would be done with gaze crosshair (or as alternative with swiping touchpad) and confirmation would be done with single tap.
I am sure many devs would appreciate such tutorial or a sample scene with C# scripts for Unity Utils.
Thanks beforehand.
For example, when Unity app / game is launched, health hazard warning screen goes up, then a small scene is loaded with basic menu with 4 menu elements (Start, Help, Credits, Quit), where Start Game would unload small scene and load actual game scene (with loading progress bar); Help and Credits would bring up additional GUIs with help and credits info respectively (and <back> button; or having return button on Gear VR to be used to go back to main menu); Quit button would bring up a screen with "Are you sure?" <Yes> / <No> buttons.
While in-game, return button on Gear VR would pause the game, bring up a dialog "Exit to main menu?" <Yes> / <No> and if player chooses Yes, game would be unloaded and small scene with main menu would be loaded again (with loading progress bar). Choosing No would close the dialog and unpause the game/app.
Navigation would be done with gaze crosshair (or as alternative with swiping touchpad) and confirmation would be done with single tap.
I am sure many devs would appreciate such tutorial or a sample scene with C# scripts for Unity Utils.
Thanks beforehand.
2 Replies
- cyberealityGrand ChampionHave you see this? http://talesfromtherift.com/vr-gaze-input/
- motorsepMember
"cybereality" wrote:
Have you see this? http://talesfromtherift.com/vr-gaze-input/
I actually did about 2 hrs ago, right before leaving work for the day :)
I haven't gone over it yet, but I am sure it doesn't cover everything I was inquiring about.
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