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TeraBit's avatar
TeraBit
Honored Guest
12 years ago

Rift Ray-tracing

[EDIT] This now has a demo, but I'll keep the link here up to date.

Download demo
(Updated to 12 Meg. Ver 0.50 on the Twentieth of June in the Year Twenty-Thirteen)).

Hi All,

I haven't got my Rift yet (UK near the end of the Kickstarter), but have been following the goings on with interest.

I've started to have a go at doing some CUDA based ray-tracing for VR and have managed to get some basic stuff going.

Rather than warping a resulting image I've made a start at modeling the lenses in the ray projection code.
(no texturing or shadows yet, just trying to get the distortion and stereo going.)

This is what I've got so far. It's probably waaaay out, but until I get my one, I'm flying blind. :D

Note: It's a bit wide to see in the post, you may need to open the image in another tab to see the entire screen.

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