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Qwonfu
12 years agoHonored Guest
Rotation threshold used for continual player rotation
Hello, I'm trying to develop a control scheme where you rotate your head/Rift outside of a certain threshold, then continual rotation will be applied to the player object until you rotate your head...
Mithos56
12 years agoExplorer
I had planned to do the same thing, but instead of causing rotation directly, to trigger a mechanim animation for rotation(So pretty much the exact same thing).
I had planned on just testing the rotation from the rift, what problems with doing that directly are you having?
edit -
I started implementing this, and I've had a lot of luck just polling the rotation of one of the cameras. I just used a rotation.eulerAngle.y so see if I've passed my limits. Works pretty well.
I had planned on just testing the rotation from the rift, what problems with doing that directly are you having?
edit -
I started implementing this, and I've had a lot of luck just polling the rotation of one of the cameras. I just used a rotation.eulerAngle.y so see if I've passed my limits. Works pretty well.
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