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HeadClot
11 years agoExplorer
Ryzom Core - open source MMO game engine and Toolset

What is Ryzom Core?
Ryzom Core is a full featured open source MMORPG platform. This means that we provide you with all of the tools and technology to begin making a sandbox MMORPG on day one. We provide all of the essential services to create a shard including all of the essential services, a client and a myriad of tools and an exporter for artistic assets. In addition to the technology provided we also provide a massive wealth of artistic assets ready to use with Ryzom Core - every single texture and 3D object created for the Ryzom game.
Features
- Adaptive 3D engine
- Supports large open terrains and detailed interiors
- Fully skinnable user interface
- Highly optimized and proven cloud-based networking architecture
- Efficient client/server communication based on UDP
- Cross-platform (Windows, OSX and Linux)
- Multi-language support with Unicode
- Adaptive sound engine
- Full suite of tools to create a complete commercial MMORPG
License
Ryzom Core is open source and is released under two different licenses. All of the source code is released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3). The vast repository of media is released under the terms of the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA).
Website: Link
Documentation: Link
Source Code: Link
Google+ Group: Link
17 Replies
- cyberealityGrand ChampionLooks great and open source. Wow!
- FredzExplorerSo it seems there is support for the Oculus Rift :
https://bitbucket.org/ryzom/ryzomcore/src/a922c7dbd32ff23dc53a78650de1a093435037ef/code/nel/include/nel/3d/stereo_ovr.h?at=multipass-stereo
Is it complete yet ? Do you intend to support the DK2 ? - HeadClotExplorer
"Fredz" wrote:
So it seems there is support for the Oculus Rift :
https://bitbucket.org/ryzom/ryzomcore/src/a922c7dbd32ff23dc53a78650de1a093435037ef/code/nel/include/nel/3d/stereo_ovr.h?at=multipass-stereo
Is it complete yet ? Do you intend to support the DK2 ?
One of the developers working on Ryzom Core has ordered a DK2. So I Am pretty sure that DK2 will be integrated.
Is it complete yet? I am not sure. Feel free to hop on the discussions group or the IRC (IRC.Freenode.net #ryzom) and talk to the other devs.
We are a pretty open group of people :) - YbalridExpert ProtegeHey, it looks good !
- kaetemiHonored GuestWe're currently working through some higher priority issues with the engine and game, but there is initial support for the Rift in the default branch already. To use it, compile with the old SDK, go fullscreen at native Rift resolution, switch to Software cursor in ingame config, and switch VR on in the ingame configration panel.
Our roadmap is at https://ryzomcore.atlassian.net/wiki/display/RC/Roadmap+Proposal, we'd be very interested if there were some people with any good proposals or ideas for Game Controller control schemes and HMD friendly GUI for the game. - kaetemiHonored GuestI got my DK2.
I accept bribes for working faster. - HeadClotExplorer
"kaetemi" wrote:
I got my DK2.
I accept bribes for working faster.
Awesome!
I will "bribe" you when I have the money :) - kaetemiHonored GuestHmm.. I'd like for the SDK to provide me with values for distance from eye center to ear center, so sound can be easily and correctly configured for the user. :)
- kaetemiHonored GuestSome screenshots for DK1 integration. Still need to extend the scene render target size, tweak the UI a bit, and fix cursor/scene interaction.


- kaetemiHonored GuestCylindrical GUI seems a lot more practical.
Off-centered it a bit too, less head-turning.
Immersion is so much better when sitting in front of an open window, too.
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