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Mid4
10 years agoHonored Guest
Sample "TinyRoom" not working properly in OpenGL Mode
Hello everyone,
Right now i am working a little bit with the SampleProjekt "OculusTinyRoom" which is in the sample folder of the Oculus SDK 0.5.0.1 .
My Problem is now, if i use it in OpenGL mode, then it is not really working properly on my Laptop.
There are not really any textures and the colors are completely messed up.
The first one is the messed up OpenGL and the second one the DirectX mode.
https://imageshack.com/i/eyND1pkGp
https://imageshack.com/i/exfzrUDep
The strange thing is, on my PC both modes work completely fine.
I dont know if its because of the different specs.
Specs: PC ---||||---Laptop
Win 8.1 ---|||--- Win 7
Nvidia GTX 480 ---|||--- Nvidia GTX 670M
But maybe you guys can help me with this, because i need to use the OpenGL mode.
Thank you for your help!!!
Right now i am working a little bit with the SampleProjekt "OculusTinyRoom" which is in the sample folder of the Oculus SDK 0.5.0.1 .
My Problem is now, if i use it in OpenGL mode, then it is not really working properly on my Laptop.
There are not really any textures and the colors are completely messed up.
The first one is the messed up OpenGL and the second one the DirectX mode.
https://imageshack.com/i/eyND1pkGp
https://imageshack.com/i/exfzrUDep
The strange thing is, on my PC both modes work completely fine.
I dont know if its because of the different specs.
Specs: PC ---||||---Laptop
Win 8.1 ---|||--- Win 7
Nvidia GTX 480 ---|||--- Nvidia GTX 670M
But maybe you guys can help me with this, because i need to use the OpenGL mode.
Thank you for your help!!!
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