Forum Discussion
dukey
10 years agoHonored Guest
scale issues
I am trying to retrofit the rift to some opengl applications I am setting the projection matrix like so Vector3f headTrack(m_eyeRenderPose[eye].Position); // need to scale Matrix4f M...
cybereality
10 years agoGrand Champion
Can you scale your world/objects? I believe the scale is supposed to be 1 unit = 1 meter (at least in Unity).
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