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dukey
11 years agoHonored Guest
scale issues
I am trying to retrofit the rift to some opengl applications I am setting the projection matrix like so Vector3f headTrack(m_eyeRenderPose[eye].Position); // need to scale Matrix4f M...
dukey
11 years agoHonored Guest
I am not using unity, and scaling the world will introduce normal scaling issues.
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