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Pogo's avatar
Pogo
Honored Guest
11 years ago

Screen coverage - why isn't it maximized?

Today I used Photoshop to flood my Rift screen with white so I could gauge how much of my peripheral vision the Rift is actually capable of consuming.

Vertically, the range is very impressive. I can barely see the top and bottom edges of the screen. When playing Half-Life 2 with native support, or even Skyrim using VorpX, I'm always taken aback by my vertical range of view. It's incredibly immersive.

Horizontally, it's still very effective, but the range is clearly more limited. I'd estimate around 70% - 80% of my horizontal FOV is covered.

My question is, if the horizontal FOV of the Rift is the most limited, why are the stereo images we see in so many demos taller than they are wide? I see unused screen space around the stereo images on many screenshots and demos I've tried. Surely they should extend to the outer most edges of your screen?

I want to note that VorpX renders two perfectly circular images, which you can shrink and enlarge (amongst a plethora of other critical settings) and this way I've been able to maximize the real estate of the Rift panel which has given me the most effective results.

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