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Boff's avatar
Boff
Explorer
13 years ago

SDK 0.2.3 released

From the 'History' tab of the developer page:

Version 0.2.3 7/2/2013
New Features
Added Linux support to the Oculus C++ SDK and OculusWorldDemo, tested on Ubuntu 12.04 LTS.
Added Oculus player profiles, used to save/restore player settings including interpupillary distance, height, and lens cups.
Introduced Oculus Config Utility, allowing players to easily configure their Oculus profile. The utility includes an IPD measurement tool.
Added OVR::ProfileManager and OVR::Profile classes to the SDK for accessing profile settings.
OVR::HmdInfo class now report values based profile-configured IPD.
Updated SDK samples to use player height and profile settings.
Improved magnetometer algorithm to support a full sphere of orientations by tracking multiple reference points.
Manual magnetometer calibration will now report failure in case of weak field or magnetic anomaly.

Unity
Improved the quality OculusWorldDemo assets in Unity.
Added UsePlayerEyeHeight property in OVRCameraController; if set, player height will be taken from the profile settings.

Bug Fixes
Fixed an OSX gamepad controller bug, causing Unity editor to crash when adding an OVRPlayerController.
Fixed a rare issue in Unity integration that caused right camera screen to turn white.
Unity Crosshair rendering is now done on main 3D menu display instead of the UI layer.

4 Replies

  • kaetemi's avatar
    kaetemi
    Honored Guest
    "Boff" wrote:
    Added Linux support to the Oculus C++ SDK and OculusWorldDemo, tested on Ubuntu 12.04 LTS.
    Nice.
  • drash's avatar
    drash
    Heroic Explorer
    That new Tuscany demo (the Unity one) just rose right back to the top of my first-impressions demo list! Great work on this!

    Looking forward to messing around with profiles and the new magnetometer calibration features. Very exciting stuff. :)
  • Great to have the new config tool, this is definitely the way to go! Now all we need is as many games and demos as possible updated so they get and use the profile info.

    About the new Tuscany demo, i think Oculus went a bit too crazy with the amount of flying thingies, butterflies and falling leafs, personally i would prefer something a bit more subtle (half or even less than that), but overall it is a nice improvement, kudos!!