Forum Discussion
nuclear
11 years agoExplorer
SDK 0.4.3 linux bugs and issues
First of all, please oculus, set up a bug tracker or a mailing list, or something that will facilitate a direct path of communicated bugs and isuses without going through this forum. I'll post a co...
nuclear
11 years agoExplorer
Not strictly linux-specific bug but: SDK distortion renderer leaves its own shader program bound, and as a result fixed function OpenGL programs that don't even touch the shader program state at all, fail to render correctly.
edit: ovrHmd_ConfigureRendering is responsible for the shader program state leak
Other instances of state creep i've found in the previous SDK version was leaving VBOs/IBOs bound, making straight-up client-side vertex array programs fail. Haven't tested if this problem persists in this version of the SDK as well.
edit: ovrHmd_ConfigureRendering is responsible for the shader program state leak
Other instances of state creep i've found in the previous SDK version was leaving VBOs/IBOs bound, making straight-up client-side vertex array programs fail. Haven't tested if this problem persists in this version of the SDK as well.
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