Forum Discussion
nuclear
11 years agoExplorer
SDK 0.4.3 linux bugs and issues
First of all, please oculus, set up a bug tracker or a mailing list, or something that will facilitate a direct path of communicated bugs and isuses without going through this forum. I'll post a co...
nuclear
11 years agoExplorer
"jherico" wrote:"nuclear" wrote:
Other instances of state creep i've found in the previous SDK version was leaving VBOs/IBOs bound, making straight-up client-side vertex array programs fail. Haven't tested if this problem persists in this version of the SDK as well.
Presumably this is why they're using a new shared context within the distortion renderer. Are you seeing state that's moving across that context boundary?
Are they? As I said, I haven't checked if the VBO problem persists with the new SDK, and I haven't looked into the source of LibOVR 0.4.3 yet at all.
My report of the shader program state creep was merely from outside observation: The simple fixed-function example program[1] I've written last month using 0.4.2 failed to draw anything other than the grey-ish framebuffer clear color after updating to 0.4.3, and when I added a glUseProgram(0) after ovrHmd_EndFrame, the problem went away. There are no other calls to glUseProgram anywhere as I wasn't using shaders at all.
[1]: http://nuclear.mutantstargoat.com/hg/oculus2 (mercurial repo)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 1 year ago
- 1 month ago
- 2 months ago