Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
sth's avatar
sth
Honored Guest
11 years ago

SDK 0.4 feedback

I'm adapting my codebase from SDK 0.3.2 to SDK 0.4 right now. I'm using OpenGL and SDK rendering.
Here are my notes so far (still testing with a DK1):

- ovrHmd_EndFrame() sets GL_FRONT_FACE to GL_CW. OpenGL default is GL_CCW. (didn't happen with 0.3.2)
- Enabling TimeWarp results in rendering errors. (worked fine with 0.3.2)
- Direct mode doesn't work at all for me, despite calling ovrHmd_AttachToWindow(). Works with the Oculus demos, though.
- SDK 0.4 requires atls.lib, which is not included in all VC++ editions. It can be obtained via the Windows Driver Kit, though.

20 Replies