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dudeman21
10 years agoHonored Guest
(SDK 0.8) ovr_CreateSwapTextureSetGL() failure
I am using SDK 0.8 with the latest nvidia drivers (361.43), attempting to integrate the SDK into my own engine. Unfortunately, when running multiple monitors, it seems that ovr_CreateSwapTextureSetGL() always returns -1006 ("ovrError_ServiceError"). If I disable all but 1 monitor everything functions as expected, but when multiple monitors are active it fails every time.
Engaging my google-fu, it seems like I am not the only one to run into this issue, but I have not heard found any official sources to fix it other than "use DirectX instead" or "just use a single monitor." Is this an issue that is already resolved in SDK 1.0?
Engaging my google-fu, it seems like I am not the only one to run into this issue, but I have not heard found any official sources to fix it other than "use DirectX instead" or "just use a single monitor." Is this an issue that is already resolved in SDK 1.0?
4 Replies
- thewhiteambitAdventurerFor me it runs with multiple Monitors, are you using nVidia Sourround when using all monitors?
- dudeman21Honored GuestNo, it's just a simple multi-monitor setup. I should mention, however, that I am running 3 monitors from two separate 980 GTX cards. Even the SDK sample fails on the same call, sadly.
- dudeman21Honored GuestJust so there's a (semi-)answer here, I went out and bought a few DisplayPort cables so I could hook all of my monitors up to a single card and this function succeeds. If you have multiple monitors output from multiple GPUs, it seems this function will fail every time.
- PhMHonored GuestSame here with two AMD cards, HD7870 GHz + R9 390 Nitro latest driver 16.3.2. The rift is on the R9, the PC screens on the 7870, this is definitely a bug, it seems that it can't properly figure things out.
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