Forum Discussion
RossOculus
9 years agoHonored Guest
SDK 1.8 Tone Improvements
With the release of OVR SDK v1.8, changes were made to our OVR compositor shaders to better represent the darkest color levels provided by the VR app’s eye textures on the Rift display. Overall, this...
lamour42
9 years agoExpert Protege
Sounds very good. Thank you.
Does this also mean I can finally eliminate the DX12 engine code to not draw completely black pixels? I have introduced this as response to the dreaded smearing effect back in DK2 days for black (0, 0, 0) pixels.
Does this also mean I can finally eliminate the DX12 engine code to not draw completely black pixels? I have introduced this as response to the dreaded smearing effect back in DK2 days for black (0, 0, 0) pixels.
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