Forum Discussion
2EyeGuy
11 years agoAdventurer
SDK include issues
* The include files are in the Src folder rather than in the Include folder. * All the include files require you to include "Kernel/OVR_Types.h" first, or they don't work. That is just silly, if they...
jherico
11 years agoAdventurer
"cmbruns" wrote:
@jherico does your version of the SDK avoid windows.h?
Neither my version nor the official version require Windows.h from OVR_CAPI.h. The core C API doesn't require anything beyond stdint.h. That's suitable for client-side distortion. If you want to take advantage of SDK side distortion then you need to include either the DirectX or OpenGL header. Because the SDK wants to perform the buffer swapping step itself, it requires an HWND, so indirectly it requires Windows.h, but doesn't directly include it.
"cmbruns" wrote:
Are you committed to maintaining compatibility with the official SDK for the next, say, two years? I'm interested in the prospect of accessing your repository in automated builds.
Well I'm not planning on abandoning it, and I'm using it to support the book. That said I don't tend to plan my life out for two years in advance.
"cmbruns" wrote:
I'm unaware of any other anonymously downloadable version of the SDK; so that's yet another attractive feature of your offering.
Just to be clear, It's still covered under the Oculus license, even if you can clone it anonymously.
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