Forum Discussion
whitehexagon
8 years agoExplorer
SDK OpenGL samples
Hi, Is the TinyRoom OpenGL sample up-to-date for SDK 1.24? I'm updating my LWJGL3 example, and want to make sure it reflects best practice, especially since I noticed a lot of changes with regard to handling the eye pose.
Also is that the only OpenGL sample available?
And finally, are the samples tracked on github or the like, so that I can see what has changed since 1.3?
Thanks for your time.
Also is that the only OpenGL sample available?
And finally, are the samples tracked on github or the like, so that I can see what has changed since 1.3?
Thanks for your time.
1 Reply
- volgaksoyExpert ProtegeWe don't post our SDK code or samples on github. However given that OculusRoomTiny is essentially a single file sample, you could use something like WinMerger to locally diff the file to see what has changed from one version to another.
OculusWorldDemo also has an OpenGL path that you can test by running it using the "-r GL" command line arguments.
By eye pose updates, if you're referring to the HmdToEyePose, that has been there for a few SDK releases and we've covered it in our documentation and Oculus Connect talks. See (at 30:36 mark) https://youtu.be/PpIXjrO7yrk?t=1836
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months agoAnonymous