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whitehexagon's avatar
whitehexagon
Explorer
8 years ago

SDK OpenGL samples

Hi, Is the TinyRoom OpenGL sample up-to-date for SDK 1.24?  I'm updating my LWJGL3 example, and want to make sure it reflects best practice, especially since I noticed a lot of changes with regard to handling the eye pose.

Also is that the only OpenGL sample available?

And finally, are the samples tracked on github or the like, so that I can see what has changed since 1.3?

Thanks for your time.

1 Reply

  • volgaksoy's avatar
    volgaksoy
    Expert Protege
    We don't post our SDK code or samples on github. However given that OculusRoomTiny is essentially a single file sample, you could use something like WinMerger to locally diff the file to see what has changed from one version to another.

    OculusWorldDemo also has an OpenGL path that you can test by running it using the "-r GL" command line arguments.

    By eye pose updates, if you're referring to the HmdToEyePose, that has been there for a few SDK releases and we've covered it in our documentation and Oculus Connect talks. See (at 30:36 mark) https://youtu.be/PpIXjrO7yrk?t=1836