Forum Discussion
Indigo
13 years agoHonored Guest
"Self motion isllusion (vection) in VR"(?)
Found this on the six-flags facebook page: "Self motion isllusion (vection) in VR" https://www.facebook.com/photo.php?v=10151465491754520 http://ispace.iat.sfu.ca/projects/ (LOADS of cool stuff...
Indigo
13 years agoHonored Guest
Well I'm not really thinking of correcting or countering the magnetic drift. I'm thinking of having this as an immersion feature.
If the user can no longer turn his head in a given direction, he will probably use his controller to rotate the entire character's body until his character is in the desired position and his neck is in a comfortable position.
If the user is forced to move from one rotation control scheme to another (from head-look control to gamepad control) then this may break the illusion.
With these two techniques, the developer can manipulate the user into placing his head in a comfortable position.
Or manipulate the user into looking at a particular direction where an important animation is about to take place. If you play HL2 with the developer audio logs turned on, one of the things they talk about is designing the levels to capture the user's attention. They always try to "frame" areas where something is about to happen. When those techniques fail, having an option to encourage the player's neck to be pointing in a given direction could be useful.
But I'd like to see this working for sound first. People probably wont want to spend $$$ on a rotating platform if they can get the omni or a wiz dish for nearly the same price... The suspended rotating hammock/hamper chair looks comfortable tho...
If the user can no longer turn his head in a given direction, he will probably use his controller to rotate the entire character's body until his character is in the desired position and his neck is in a comfortable position.
If the user is forced to move from one rotation control scheme to another (from head-look control to gamepad control) then this may break the illusion.
With these two techniques, the developer can manipulate the user into placing his head in a comfortable position.
Or manipulate the user into looking at a particular direction where an important animation is about to take place. If you play HL2 with the developer audio logs turned on, one of the things they talk about is designing the levels to capture the user's attention. They always try to "frame" areas where something is about to happen. When those techniques fail, having an option to encourage the player's neck to be pointing in a given direction could be useful.
But I'd like to see this working for sound first. People probably wont want to spend $$$ on a rotating platform if they can get the omni or a wiz dish for nearly the same price... The suspended rotating hammock/hamper chair looks comfortable tho...
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