Forum Discussion
Indigo
13 years agoHonored Guest
"Self motion isllusion (vection) in VR"(?)
Found this on the six-flags facebook page: "Self motion isllusion (vection) in VR" https://www.facebook.com/photo.php?v=10151465491754520 http://ispace.iat.sfu.ca/projects/ (LOADS of cool stuff...
cybereality
13 years agoGrand Champion
This is interesting research, for sure, but seems a bit impractical for VR. Most importantly, there seemed to be a period of time where you perceive the world moving before you start to think you yourself are moving. So in a game environment, where you may quickly be changing directions, this seems like a huge problem.
Secondly, the physical setup seems just as complex, or even more so, than something like the Omni or Wizdish.
Finally, it seems the setup requires you to be seated. From my own experiments, I have found standing up to be a huge boost to immersion (especially with FPS games), so I am unsure how useful the seated gameplay would be.
However, it is still very interesting and worth more investigation.
Secondly, the physical setup seems just as complex, or even more so, than something like the Omni or Wizdish.
Finally, it seems the setup requires you to be seated. From my own experiments, I have found standing up to be a huge boost to immersion (especially with FPS games), so I am unsure how useful the seated gameplay would be.
However, it is still very interesting and worth more investigation.
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