Forum Discussion
CogSimGuy
11 years agoProtege
Sensor Orientation Request
Is there any chance of having the SDK capable of providing the HMD orientation in other reference frames? Any of the following would be helpful for integration into "non-sitting and playing video game...
kojack
11 years agoMVP
It's basically just a matter of multiplying the inverse of the desired reference frame by the current sensor quaternion.
So for example (depending on your math library, language and engine) the middle one (user supplied quaternion) would be:
orientation = userquaternion.Inverse() * oculusOrientation;
No idea what untared or tared means (the net says weighed, which doesn't really match this use).
So for example (depending on your math library, language and engine) the middle one (user supplied quaternion) would be:
orientation = userquaternion.Inverse() * oculusOrientation;
No idea what untared or tared means (the net says weighed, which doesn't really match this use).
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