Forum Discussion
lazydodo
13 years agoHonored Guest
Shader Optimization.
I was playing with the shader and wondered if it could be optimized. Lets start with the standard Shader float2 HmdWarp(float2 in01) { float2 theta = (in01 - LensCenter) * ScaleIn; // ...
Rayoque
13 years agoHonored Guest
This is some really good work! I love seeing progress towards making an existing product better. :D I wonder if the Rift's firmware is easily flashable, and if Oculus could build and push out an official update at some point that incorporates upgrades like this? Or is everything implemented via the SDK?
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