Forum Discussion
lazydodo
13 years agoHonored Guest
Shader Optimization.
I was playing with the shader and wondered if it could be optimized. Lets start with the standard Shader float2 HmdWarp(float2 in01) { float2 theta = (in01 - LensCenter) * ScaleIn; // ...
owenwp
13 years agoExpert Protege
The distortion is not a linear function, so you will get swimming artifacts if you do it that way.
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