Forum Discussion
lazydodo
13 years agoHonored Guest
Shader Optimization.
I was playing with the shader and wondered if it could be optimized. Lets start with the standard Shader float2 HmdWarp(float2 in01) { float2 theta = (in01 - LensCenter) * ScaleIn; // ...
cybereality
13 years agoGrand Champion
This is interesting. I can talk to the team to see if this is something we'd want to add to the SDK.
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