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poppeman
11 years agoHonored Guest
Simple D3D11 example
Howdy!
I noticed that LibOVR can be a bit uncooperative at times, so I decided to make a really simple example using D3D11, Direct to HMD rendering and optional multisampling.
https://github.com/poppeman/simpleovr
It consists mostly of a single function without wrappers and utility functions, so it should be copy-paste-friendly and relatively easy to follow. It's tested on nVidia & AMD and I've tried writing down any pitfalls I encountered.
If you intend to compile it yourself, you'll need to point at the LibOVR source and library manually but other than that there shouldn't be any tricky external dependencies.
I noticed that LibOVR can be a bit uncooperative at times, so I decided to make a really simple example using D3D11, Direct to HMD rendering and optional multisampling.
https://github.com/poppeman/simpleovr
It consists mostly of a single function without wrappers and utility functions, so it should be copy-paste-friendly and relatively easy to follow. It's tested on nVidia & AMD and I've tried writing down any pitfalls I encountered.
If you intend to compile it yourself, you'll need to point at the LibOVR source and library manually but other than that there shouldn't be any tricky external dependencies.
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