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gfyffe
11 years agoHonored Guest
Simple OpenGL example for client-mode distortion?
Hi all, I've been perusing all the wonderful example code posted by the community, and I've found nice working examples for direct mode in OpenGL using GLFW and SDK distortion. Works great. But t...
jherico
11 years agoAdventurer
"rgarcia" wrote:
Thread handle: 0x000002f0, id: 4036, stack base: 0x003f0000, stack limit: 0x003e9000
0 OculusRoomTinyOGL.exe 0x01026f26 OVR::CAPI::GL::DistortionRenderer::EndFrame+534 h:\mrsymbiomath\oculus\opengl\federico-mammano-oculus-sdk-0.4.4-beta-opengl-demo-db72c68\oculussdk\libovr\src\capi\gl\capi_gl_distortionrenderer.cpp:370
If the call stack is inside DistortionRenderer::EndFrame() then you're not doing client side distortion, you're doing SDK distortion.
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