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isfmiho's avatar
isfmiho
Honored Guest
13 years ago

"Simple" Sphere Created by a Beginner

Hi,

I want to develop a (comparably) simple world and since I am an absolute beginner on that topic I have a few questions.

My world:
My goal is to create a sphere (with a "few square meters" diameter) which is built around the avatar. The sphere should have one color, but shadows (as if there is a light source somewhere). Along the sphere's surface I would like to draw a grid (horizontal and vertical circles) and some small balls (for example front, back,...) to provide the user some orientation within the world.
The avatar should be any symbolic human, without any special details. The figure's position (the head is always in the center of the sphere) will never change - but the orientation (yaw & pitch) will! Nevertheless I cannot use the integrated head tracker for that because I need the person's absolute position for some other calculations, I will use a different tracking system!
But: my orientation parameters have to transferred from a different computer (via UDP or any other protocoll) to my world to rotate the avatar.

My experience:
I went through the C++ beginner's tutorials on https://developer.oculus.com/wiki/Tutorials.
I played around with the demos in the SDK, changed a few properties in the Tiny Room.
I have some knowledge in VB.net... but not a lot in C++ and no experience in Unity, Blender, game designing...

My questions:
Which development software (preferrably freeware) can you recommend to create such a world, considering my experience and that I will need some parameters sent from a different computer?
And can you recommend any tutorials to get familiar with that software?

Thanks in advance for any recommandations...

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