Forum Discussion
kojack
12 years agoMVP
Sixense VR SDK
It's not out yet, but Sixense have released some info on their upcoming sdk for VR. Apparently at release it will support Hydras and Stem, but they plan on working with other hardware makers to make ...
owenwp
12 years agoExpert Protege
Hi, I'm the guy making this at Sixense.
We do support any number of trackers, but at launch it will only work with the STEM system which is limited to 5, and the Hydra. I cant speculate on any other specific hardware, that depends on business relationships which are not final or don't exist yet, but games using SixenseVR should be pretty well future-proofed.
If finger tracking becomes a thing that would require larger changes to the SDK, but body movement is abstracted away from the hardware. The only technical requirements for hardware to work with it are that it must be able to fuse its sensor data with an HMD somehow, and be able to influence joint positions. The rest is internal glue code that game devs won't have to worry about.
Physics interaction is an important part of it too. As you saw its possible to grab any rigid body, and you can push things around with your arms and legs at a minimum. Full two-way collisions may or may not make it into the first release, because yes its a tough problem. I have done some experiments with good results though, check out my "Armored Ops" youtube video for an old example, though don't expect swordfighting with a simple API like this, at least not yet.
We do support any number of trackers, but at launch it will only work with the STEM system which is limited to 5, and the Hydra. I cant speculate on any other specific hardware, that depends on business relationships which are not final or don't exist yet, but games using SixenseVR should be pretty well future-proofed.
If finger tracking becomes a thing that would require larger changes to the SDK, but body movement is abstracted away from the hardware. The only technical requirements for hardware to work with it are that it must be able to fuse its sensor data with an HMD somehow, and be able to influence joint positions. The rest is internal glue code that game devs won't have to worry about.
Physics interaction is an important part of it too. As you saw its possible to grab any rigid body, and you can push things around with your arms and legs at a minimum. Full two-way collisions may or may not make it into the first release, because yes its a tough problem. I have done some experiments with good results though, check out my "Armored Ops" youtube video for an old example, though don't expect swordfighting with a simple API like this, at least not yet.
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