Forum Discussion
TheArcheaon
12 years agoHonored Guest
Skyrim Oculus mod.
Ok so there's an app where it looks just like the oculus but when you're inside of skyrim. (WHICH IS A FANTASTIC APP).
https://itunes.apple.com/us/app/360-tour-for-skyrim/id565988817?mt=8
However, we don't have a mod for the oculus rift yet? Could someone possibly start making one like this?
I just wanted to point this out for people to experience what skyrim will be like with the Oculus in the near future.
https://itunes.apple.com/us/app/360-tour-for-skyrim/id565988817?mt=8
However, we don't have a mod for the oculus rift yet? Could someone possibly start making one like this?
I just wanted to point this out for people to experience what skyrim will be like with the Oculus in the near future.
18 Replies
- DeadlyJoeRising Star
"TheArcheaon" wrote:
However, we don't have a mod for the oculus rift yet?
You can use Skyrim with the TriDef or Vireio drivers, but there are many graphical problems. Reflections, shadows, and skyboxes don't always render in stereo correctly. You can eliminate or reduce some of these artifacts by tweaking the configuration files. Also, setting up the IPD and other parameters is a bit of a chore.
I wouldn't count on native support for Skyrim from Bethesda. They said a while back that they're done with the game, and retrofitting it to support stereo rendering would require a ton of work. Not only would the graphics engine need to be heavily modified, but also Skyrim's user interface. - DustfallHonored GuestIn regards to the user interface on Skyrim, could it not be made to appear as an, unshadowed, unreflective object in game, or am I missing something painfully obvious?
- DeadlyJoeRising StarMost of the interface can be modified, including the journal, inventory menus, and I believe also the HUD iirc. They're all just Flash (AS2) code. I don't know if other GUI features, such as interaction dialogs, can also be modified.
- TheGiantRobotHonored GuestYou can "make" it work.
I spent a few hours in skyrim VR using Tridef. It was fun, but ultimately it becomes a bit of a chore and you find yourself switching back to your monitor for basically anything other than "looking around".
That being said, I was using an add-on that gave me a random start location. My fresh, made for VR character, started off immediately in a Dwemer dungeon. The sense of "being there" definitely was accomplished, and frankly, was a bit scary. :mrgreen: - AnonymousLooks like we have no other choice than to wait for a VR native Elder Scrolls VI....
- FritoExplorer
Shame the mod is dead.... - Anonymous
"Frito" wrote:
Shame the mod is dead....
Yeah too bad ! (especially as my character is a huntress)
let's dream Bethesda will take a look at the STEM system for the next Elder Scrolls (if ever a Rift version is confirmed) - snapdataHonored GuestHere's a HUD fix for Skyrim:
http://riftmod.com/how-to-skyrim-and-oculus-rift-with-a-fixed-hud/
It's a step towards making it playable with a third party driver. - tivo444Honored Guest
"snapdata" wrote:
Here's a HUD fix for Skyrim:
http://riftmod.com/how-to-skyrim-and-oculus-rift-with-a-fixed-hud/
It's a step towards making it playable with a third party driver.
Thank you so much. I've been looking for that mod for a long time. I just forgot the name of it, - davidmi58Honored Guest
"snapdata" wrote:
Here's a HUD fix for Skyrim:
http://riftmod.com/how-to-skyrim-and-oculus-rift-with-a-fixed-hud/
It's a step towards making it playable with a third party driver.
If you are interested in actually playing SR with the Rift, the above thread is a must read.
I have been working on it with with Vorpx and the Less Intrusive Hud II mod is a must have. You can enter the game, push a button, and then use the arrow keys to move Hud elements around to put them just where you want them in the Rift. It works great! That, and Vorpx edgepeek, makes it actually possible to play this game in the Rift. It isn't perfect, but it is usable.
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