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John80's avatar
John80
Honored Guest
11 years ago

Solution for non movement and added new features to oculus

hi!

First of all , sorry for my poor english.

This morning i was speaking with my friends about problem of movement in oculus.

I think the solution is a band like pulsometer place in pectorals with sensors of movement. Oculus analyze movement of body with that and let hands free.

Dependign of how incline your body: rear, right, left... the system produces movement in games. It will be adjust for walk or run...

Best of all, it can be used in a sofa or any place and the cost of produce it´s low...

And with a hearth sensor in that band, you can control when monsters appears depending of your hearth beat. For survival horror and oculus i think it´s great!


What dou you think?

Sorry again for my poor english ;)

7 Replies

  • I dont think this would work very well. If i'm understanding you correctly you want to get an electrical signal from the pectoral muscle and compare this readout against an accelerometer and or gyroscope.

    The main problems here:
    -having to stick electrodes to your bare skin to get an accurate readout
    -you're still just awkwardly moving your arms and leaning in place which is just another poor substitute for actually moving around.

    Its an interesting idea but the focus needs to be more on natural locomotion or else it's just not going to feel right.

    The heartbeat sensor is a good idea though, i've tried a couple prototype controllers with built in BPM sensors and the possibilities are very interesting
  • John80's avatar
    John80
    Honored Guest
    no. Electrodes no

    pulsometer with accelerometer.

    Something like that



    if you can put sensors around the band, the system can analice the movement of the body without need of move.

    For example

    Incline right (not need more inclination): run right
    Incline slowly right: walk right
  • The rift camera already tracks the headset in space. Some games already use the lean in/ out functionality to control movement, there's no need for an additional peripheral.
  • John80's avatar
    John80
    Honored Guest
    rift camera tracks the headset in space but you need to move.

    For they who want play sit in a chair or any place without move (play shooter for example),it´s not valid.

    With this, movement around space is possible only incline the body a few degrees (think use your body how a joystick). Hands are free and can be use for take weapons for example.

    it´s only an idea and how says Mikef, many points still stand.
  • i meant MY other points still stand :)

    Its just not a natural feeling solution. Also what do you do about strafing, crouching, jumping etc...

    You need to look at the idea and compare it against existing solutions, in this case would users rather move their thumbs a bit with an analog stick or swivel their body and pump their arms while sitting in place to achieve the same results.
  • Okay, I'm still not understanding this.

    The camera tracks very very small movements (backwards/forwards/left/right) - totally fine for a seated experience - you only have to move forward very slightly to move forward, for example. Very small movements. You're saying that your solution will track movements where the person isn't moving? Or their body moves but their head remains in the same place? Have you tried doing that - sitting in place, moving your body but leaving your head in the same physical space? It's a completely unnatural movement.

    I don't understand what your solution offers beyond what the DK2 camera offers.