Forum Discussion
owenwp
13 years agoExpert Protege
Source SDK
Has anyone gotten the 2013 Source SDK to run with the Rift? Whenever I debug it with the -vr option it crashes without a stack trace in the client code, and doing it straight from command line doesn't even open a window.
I haven't found any other mention of the Rift support beyond the original announcement, so I am curious if anyone else is having issues, or is even trying it out.
I haven't found any other mention of the Rift support beyond the original announcement, so I am curious if anyone else is having issues, or is even trying it out.
4 Replies
- JasonHonored GuestI get a white screen when trying to debug with -vr, and same when building a release and running it. I've been waiting for someone to make a good setup and compile You Tube tutorial video, until then I'm continuing my work with the 2007 SDK.
- WhiteThunder94Honored GuestI think it is compatible since hall-life 2 and portal are compatible
- gchipunovHonored Guestin Source SDK 2013 maybe sixense( like for dual pistols CBaseWeapon control ) and OVR for player look control, + treadmill for walking. For the shader editor in Source SDK is says to inject the overlay shader material in this function void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui ) maybe inject/mod code around here to make OVR display, and \mp\src\game\client\in_mouse.cpp for motion, :|
- bcruz111Honored Guesti want to use valve's source engine also but i cannot find any examples or tutorials for oculus rift support. in the valve reddit ama they said they are working on it but that is all i could find, has anyone found anything more?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years agoAnonymous
- 4 years ago
- 11 months ago