Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
justcolorado's avatar
justcolorado
Honored Guest
11 years ago

Sparkling Textures

Hello all. This is my first post here. I have been working on a rift game in Unreal for a few months now.
I get these wierd issues when I put the rift on that some textures behave quite unexpectedly when the rift is on. Specifically:

Specular Textures that look great in the editor behave really odd in the rift.
and Speed Trees or all trees for that matter, behave really odd in the rift.

Most of the problems with the textures are at a distance. When I get really close to them they look amazing!
but at a distance they sparkle, move around throw off random colors all sorts of bad things. The problem also
seems exaggerated after when I am using baked lightmaps. And these problems are only in the rift. The textures
look perfect to me in Marmoset or unreal editor.

Does anyone know how to fix this? And does anyone know how to set up your editor or some other
tool so I can see on my screen while I am tweaking an asset what it is going to look like in the rift.

:roll: :roll:
No RepliesBe the first to reply