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JZink's avatar
JZink
Honored Guest
11 years ago

SRGB and SDK 0.6.0.0

I am wondering if there is any documentation available stating how the compositor is handling SRGB in the new SDK 0.6.0.0. Should the application be creating eye render targets that are linear or sRGB? I would assume they should be linear targets (so in D3D11 I am using DXGI_FORMAT_R8G8B8A8_UNORM) so that any math that is performed during the distortion process is performed correctly.

However, I am getting some strange results that make me think otherwise. There is no reference that I have been able to find in the developer document about sRGB, so if someone can make a clear statement about what should be used, then it would be very helpful.

Thanks in advance for any clarification you can provide.

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