Forum Discussion
JZink
10 years agoHonored Guest
SRGB and SDK 0.6.0.0
I am wondering if there is any documentation available stating how the compositor is handling SRGB in the new SDK 0.6.0.0. Should the application be creating eye render targets that are linear or sRG...
thewhiteambit
10 years agoAdventurer
I have a dark Raw-Texture, that probably is sRGB. Is remains to dark if I tell the SDK it is a normal R8R8B8A8_UNORM and is not rendered with Gamma 2.2 but 1.0. Once I request a R8R8B8A8_UNORM_SRGB texture as SwapSet, the Runtime 0.8beta (with a 0.6.0.1beta SDK in project) will perform a second sRGB transformation and render even darker with gamma < 1.0 - isn't this the opposite of how it should be? Couldn't Oculus VR hire someone to keep track of those nasty errors (or am I doing something wrong - without appropriate documentation each developer will spend days finding out).
Btw. this Forum is gloriously FU, once you login and go back to the Thread it will constantly forward you to the Login each 20sec. or something...
Btw. this Forum is gloriously FU, once you login and go back to the Thread it will constantly forward you to the Login each 20sec. or something...
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