Forum Discussion
JZink
10 years agoHonored Guest
SRGB and SDK 0.6.0.0
I am wondering if there is any documentation available stating how the compositor is handling SRGB in the new SDK 0.6.0.0. Should the application be creating eye render targets that are linear or sRG...
thewhiteambit
10 years agoAdventurer
So, since there is no possibility to set the
My picture is perfect with Runtime 0.6.0.1beta and becomes to dark with 0.8beta. Guess my picture is in linear, and is somehow interpreted nonlinear by changes from the Runtime 0.8beta - why is everybody elses pictures to light? when I request DXGI_FORMAT_B8G8R8A8_UNORM_SRGB it becomes even darker...
ovrSwapTextureSetD3D11_Typelessflag in SDK 0.6.0.1beta, there is no way to remain backwards compatible form Runtime 0.8beta to Runtime 0.6.0.1beta because of sRGB. That is sad, since Runtime 0.6.0.1beta was the last one backwards compatible for old demos compiled with earlyer SDKs... but we also need to be compatible to Runtime 0.8beta since it is the only one supporting Windows 10.
My picture is perfect with Runtime 0.6.0.1beta and becomes to dark with 0.8beta. Guess my picture is in linear, and is somehow interpreted nonlinear by changes from the Runtime 0.8beta - why is everybody elses pictures to light? when I request DXGI_FORMAT_B8G8R8A8_UNORM_SRGB it becomes even darker...
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